The Outer Worlds two has been rumored for quite a while, simply its beingness was confirmed with a non-also-surprising advent at E3 2021. The Outer Worlds was a standout game when it showtime debuted, especially considering it felt like the spiritual successor to Fallout: New Vegas. Obsidian Entertainment is known for its dark, biting sense of humor, which The Outer Worlds has in abundance. While The Outer Worlds left many players wanting to return to Halcyon, it seems The Outer Worlds 2 has dissimilar plans, with its teaser telling players they'll be going to a new star organisation. While the reviews for The Outer Worlds were generally positive, there were a few features that players wanted more than of - or felt weren't utilized to their best ability.

For a game that doesn't typically let players see their grapheme'south confront, The Outer Worlds had a remarkably detailed graphic symbol creator that players wanted more of. Additionally, players allocate points to different starting skills to aid build up their skills as they run across fit. Notwithstanding, players could besides have away points to make betoken values "below average," resulting in an extra point for resource allotment. The Outer Worlds ii should double-downwardly on both of these aspects to really make the sequel shine.

The Outer Worlds 2 Advent Character Cosmos

The Outer Worlds has an incredibly detailed character creator, allowing players to customize things like visible crumbling and intricate facial details. Despite how in-depth the character creator system is, though, players are typically unable to see their graphic symbol in third-person view, effectively making all the customization mean nothing. The merely manner players tin can see the details of their graphic symbol's face is when the camera pans into tertiary-person view later a menses of inactivity. Otherwise, The Outer Worlds is but in offset-person view and NPCs are the only ones who become a good look at the player character.

Unlike The Outer Worlds, The Outer Worlds 2 should offer players both a first-person or third-person view of the game. While the sequel couldn't be marketed as a first-person shooter, like The Outer Worlds, having multiple photographic camera options would ensure that players' work and dedication to crafting their character don't become to waste. If The Outer Worlds 2 still needs to have merely first-person view, it might be worth it to implement a photo mode that allows players to snap pictures of their character and the surrounding scenery, even if they tin can't play in third-person view.

The Outer Worlds 2 Attributes Graphic symbol Cosmos

the outer worlds character creation attributes

I of the most discussed aspects of The Outer Worlds is the dialogue, which makes sense considering it's full of the dark sense of humor Obsidian Amusement is known for. At the start of graphic symbol creation, players are given a sure number of attribute points to allocate to dissimilar areas - Torso, Mind, and Personality. Even so, players can also earn back extra points and put them elsewhere if they drop the attribute level from "average" to "below average," which tin lead to some interesting gameplay styles.

A more than pop choice for The Outer Worlds playthrough style is creating a graphic symbol with below-average intelligence because information technology unlocks certain dialogue that can only happen when intelligence is low. Players will often point out dissimilar low intelligence dialogue options that made them laugh, further solidifying Obsidian'south reputation. However, players often found themselves wanting more of this kind of gameplay and would have liked to see these opportunities announced more often.

The Outer Worlds ii should lean into more ridiculous options and dialogue in a mode The Outer Worlds didn't. The original game is withal fantastic in its own right, but it definitely missed out on opportunities to exist more than ridiculous with certain dialogues or in-game actions. Even if players don't desire their character to have below-average intelligence, there should be more varied branching dialogue options and in-game decisions that players can complete for a laugh. It would likewise be interesting to see how this chaos impacts the new characters and crew of The Outer Worlds two.

While there's no official release engagement notwithstanding for The Outer Worlds two, it'south not a stretch to say that a lot of people are excited nigh it. What might non be so exciting is how it will probably exist Xbox-exclusive, but no one needs to worry about that quite yet. For at present, players tin replay The Outer Worlds in apprehension of the sequel with their ain below-average intelligence build.

The Outer Worlds two is currently in development.

MORE: Outer Worlds 2 Had The Most Absurd E3 Trailer This Year